How do isometric coordinates work

There are a number of good tutorials on the Internet explaining the basic workings of the isometric projection related to game development in terms of tiles and offsets, while other tutorials give directly the coordinate transform formula without giving any explaination on how / why that formula works.

In this blog post I will try to explain how the isometric coordinate transform formula is obtained.

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What to do when your HTML5 game runs slow on mobile devices

In the first installment of the technical series, we talked about the main disadvantage of the HTML5 technology, that is its performance can be poor compared to a native app.

When testing Frank the Dillo a Kindle Fire HD it was so slow that it was unplayable.

Should Frank the Dillo be rewritten in Haxe, or is there a solution to make HTML5 games run faster?

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