Understanding prototypal inheritance in JavaScript - Part 1

Posted on 2014-10-20, by Franco Bugnano

tags: technical javascript

One of the most misunderstood features of JavaScript is its prototypal object system instead of the more familiar class-based one.

Most of the articles that you find on the Internet regarding JavaScript inheritance don’t mention some important details, that I’m going to show you in this blog post series.

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What to do when your HTML5 game runs slow on mobile devices

Posted on 2014-10-07, by Franco Bugnano

tags: technical frank the dillo, frigame cocoonjs

In the first installment of the technical series, we talked about the main disadvantage of the HTML5 technology, that is its performance can be poor compared to a native app.

When testing Frank the Dillo a Kindle Fire HD it was so slow that it was unplayable.

Should Frank the Dillo be rewritten in Haxe, or is there a solution to make HTML5 games run faster?

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Styling HTML links and buttons in order to appear the same

Posted on 2014-09-24, by Franco Bugnano

tags: technical html css

When creating the game menus using HTML and CSS, there are 2 elements that can be used to interact with the user, that are links, using the <a> HTML tag, and buttons, using the <button> HTML tag.

Each of these 2 elements has its optimal use case, and they can be made to appear the same using some CSS.

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Analyzing the building blocks of a friGame based game

Posted on 2014-09-16, by Franco Bugnano

tags: technical frigame

In the previous installment of the technical series, we looked at the various technologies needed to make a game based on friGame, and the 3 major blocks that compose friGame itself; now let’s take a look at the details of these blocks by analyzing the arkanoid demo bundled with friGame.

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Structure and basic concepts of a friGame based game

Posted on 2014-09-09, by Franco Bugnano

tags: technical frigame

In the previous installment of the technical series, we discussed about why friGame was the chosen technology for developing Frank the Dillo; today we will be talking about the concepts behind friGame and the basic structure of a game based on it.

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A technical overview of Frank the Dillo

Posted on 2014-09-02, by Franco Bugnano

tags: technical frank the dillo

In the past 3 months there were no new user-visible features implemented for Frank the Dillo, but this does not mean that we stopped working on the project, far from it, but rather we are facing some technical challenges, that I will be blogging about in the next weeks.

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