Structure and basic concepts of a friGame based game
Posted on 2014-09-09, by
Franco Bugnano
In the previous installment of the technical series, we discussed about why friGame was the chosen technology for developing Frank the Dillo; today we will be talking about the concepts behind friGame and the basic structure of a game based on it.
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A technical overview of Frank the Dillo
Posted on 2014-09-02, by
Franco Bugnano
tags: technical frank the dillo
In the past 3 months there were no new user-visible features implemented for Frank the Dillo, but this does not mean that we stopped working on the project, far from it, but rather we are facing some technical challenges, that I will be blogging about in the next weeks.
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